Arrival at the famous rural village shootout introduces a bevvy of changes to the core combat through an intense action sequence that's more thrilling than ever. The changes don't take long to kick in either, you'll immediately find yourself in new territory as soon as the story starts off with an extended opening sequence that signals things are at once very much the same, but different. ![]() This is Resident Evil 4 feeling and looking every bit the thoroughly modern action masterpiece without losing the essence of what made it so very special in the first place. ![]() There's lots of stuff we're not allowed to talk about in detail, loads of things we wouldn't want to spoil anyway - go into this one as unsullied as possible for maximum effect, kids - but the revamping of the core combat, reshuffling of aspects of the narrative, retooling of boss encounters, and some meaningful expansions to level design make for an experience that's managed to capture the magic of the original whilst bringing it all bang up to date. There's no point beating around the bush here, really, Resident Evil 4 Remake is an absolute banger, as perfect a reworking as we could have ever hoped for, and a game that sees the king of action games retake its throne. Thankfully we needn't have worried in the slightest. What if this opening sequence didn't play out in a satisfying manner, if it didn't sit quite right, if they'd ruined the flow or it didn't feel like it should? ![]() How many times have you blasted your way this one already? How many re-releases, official HD revamps and exhaustive community remasters have seen you click the safety off that Silver Ghost and jump back into action against Osmund Saddler's minions? We've personally lost count in all honesty and, after experiencing it in glorious VR recently (easily our favourite way to play the original cut) we thought we'd most likely seen it at its very best already.Īpproaching Resident Evil Remake, then, this ground-up reimagining that seeks to work a similar level of magic as 2019's glorious Resident Evil 2 revamp, the main problem, the biggest worry we've had, is how on earth is Capcom going to take something so beloved, so influential, so widely regarded as pretty much perfect, and improve it in any particularly meaningful way? Modern graphics are great, of course they are, fresher controls are always welcome, but what are you going to do to the rhythm and flow of something that already feels so finely-tuned in order to improve or even match it? We were genuinely a little nervous booting this one up for the very first time, knowing how it kicks off, that classic village assault that in 2005 so violently announced the game's new direction and flat-out action intentions.
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